(0=Bots sind immer auf dem Server 1=erst joinen bei Menschlichem spieler)īot_difficulty 0 // Schwierigkeitgrad der Bots (0=einfach 1=normal 2=schwer 3=extrem)īot_prefix "" // "AKK" welches die Bots vor ihrem Namen tragen.īot_defer_to_human 1 // Bots erledigen Missionsziele (Geiseln holen, Bombe legen/entschaerfen.) (1=an 0=aus)īot_auto_vacate 2 // Gibt an wieviele Slots die Bots freilassen sollen.īot_chatter normal // Toggelt ob die Bots chatten und wenn ja, in welchem Ausmass. normal=keine Slotfreigabe)īot_join_after_player 0 // Ob die Bots alleien Spielen oder erst joinen wenn jemand auf dem Server ist. (fill=Fuer jeden Spieler verschwindet ein Bot. (0=keine Bots)īot_quota_mode fill // Ob die Bots bleiben, oder platz machen sobald ein Spieler joint. Default: 0īot_quota 8 // Anzahl Bots die auf dem Server sind. Sv_secure "0" // Server is using Valve Anti-Cheat. Sv_pausable "0" // Is the server pausable. Sv_timeout "45" // After this many seconds without a message from a client, the client is dropped. Sv_maxspeed "320" // Maximum speed a player can move. Sv_consistency "1" // Whether the server enforces file consistency for critical files. Sv_allowupload "1" // Allow clients to upload customizations files. Sv_allowdownload "1" // Allow clients to download files. Mp_winlimit "0" // Max number of rounds one team can win before server changes maps. Mp_timelimit "15" // Game time per map in minutes. Mp_limitteams "1" // Max # of players 1 team can have over another. Mp_friendlyfire "1" // Allow team damage. Mp_fraglimit "0" // Max number of kills any player can accumulate before server changes maps. Mp_forcecamera "1" // Restricts spectator modes for dead players. Mp_footsteps "1" // Players can hear footsteps. Mp_chattime "10" // Amount of time players can chat after the game is over. Mp_autokick "0" // Kick idle/team-killing players. Mp_allowspectators "1" // Toggles whether the server allows spectator mode or not. Sv_alltalk 0 // Players can hear all other players, no team restrictions. Sv_voiceenable 1 // Microphone communication. sv_lan 0 // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Rcon_password "" // Remote console password. Password = private, no password = public. Sv_password "" // Server password for entry into multiplayer games. Sv_region 2 // The region of the world to report this server in. Sv_contact // Contact email for server sysop. Hostname " / Gameserver 2" // Name of the server.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |